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Fellowship of Christian Magicians
(United Kingdom) |
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by Peter Gardner |
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Many years ago, I bought a magic prop at a magic auction
which was called a 'DEMALIGHT'. This device which was put out by
Supreme Magic, was a box with three push button light switches and a
small light bulb. I decided that instead of using this for the
magic trick it was intended for, I would use it to play an updated
version of pass the parcel. Due to the way that I chuck things in
my games box, I thought that the bulb would soon get broken and so I
built another unit which is much stronger and does not use a bulb.
The unit which I built uses a flashing light emitting diode L.E.D. and three push on/push off light switches, wired in series to a PP3 9 volt battery. The flashing L.E.D. is self contained and contains within it all the circuitry to make it flash on and off. The one I chose for this project will run on any voltage from 6 to 12 volts and is available from many car spare parts outlets. Its the sort of thing they use to make dummy car alarms with. |
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| In the picture above you will see that I
have mounted all the components in a small black plastic box. I
have placed a coloured sticker next to each switch. On the left
hand side of the box you will see a small red switch. This is S4
in the diagram above and is simply to test the battery. If this
switch is pressed the L.E.D. will flash if the battery is OK.
You will see on the right hand side of the box a radio knob. This is just a dummy which can be rotated and is just there to make the box look more technical than it really is. |
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| The internal view of the box shows how all the main components are mounted in the lid of the box. The PP3 9 volt battery is held in place between two small pieces of foam rubber. This is lightweight and prevents the battery from rattling around inside the box. |
| To play the game I get the children or even
adults seated in a circle and then I explain that the box is a miniature
computer and that they have to break the secret code in the computer's
memory.
I begin by counting the number of children and then dialling this number up on the dummy radio knob. This is to let the computer know how many people are playing the game. I then tell the children that I am going to program the secret code into the computer's memory banks. I press the white buttons at random until the L.E.D. starts to flash and then press just one of the buttons again so that it stops flashing. Now I place the box into the centre of the circle. I say that each player has three presses to try and break the secret code and that it is possible for everyone to win a prize with just three presses (this is perfectly true but has never happened). One at a time the children are to come up to the box and press the white switches. They can press the same switch three times if they wish, they can press one switch once and another one twice or they can press each switch once. They decide how they use their three presses. If on their go the light comes on and starts to flash then they have won a prize. If however it does not flash then they go and sit down and the next person has their go. When somebody eventually wins I give them a small prize then I simply pick up the box press one of the switches and place it down again. Obviously you do not let the children see which switch you have pressed. The Logic of the game This box works the same way as a 'BETCHA box so you could play the game using one of those you can also use this box as a 'BETCHA' box. The plastic box and the battery test switch were purchased from Maplins but any suitable box would do. The switches came from Woolworths. The connector for the PP3 battery was actually the connector from an old PP3 battery which I took apart. The coloured spots were from W.H. Smiths. |